Level Design Exercise 1: Mario Maker

The level that I designed was very short and it wasn’t too difficult, I think. I made with a theme of old school Mario going into a castle, but instead it being a lava level it was a spike level. The floor could still kill you but your goal in the level is too finish without taking damage. I added a slow scrolling mechanic to add a little anticipation as you try to go through the level and I have also added different enemies that you can encounter. This levels theme is all about timing and a little bit of adrenaline trying to get to the end.

Feedback:

Teaching mechanic at the flower to get coins, the spike mechanic is interesting to have at the bottom, interesting level.

Dying mechanic should be quick, or add more moving platform to show that there is a way of moving forward after you have fallen.

Leave a comment