Level Design 2

The goal of this level is to make it to the end without taking damage at all. The level is similar to my last level but this time I have made it harder to get through by adding different enemy’s and obstacles. I have also added two different paths you can take but each one has their own consequence to it. Be prepared and make your way through the level with Mario, make sure he makes it without a scratch.

Feedback from class:

  • beginning should be longer
  • have the bottom be lava or something that kills you faster
  • move the gumba that kills you forward so you have more time to run through the level
  • change the power ups to be something against the enemy’s
  • Overall the level is good should add more mechanics so that if you do fail the mission level you can restart quicker

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