Iteration 1: Adapt phase

The adapt phase worked out very well I was able to get some feedback on the model look from Dr.G. He like the color and look of metal he did want the grip to look more like ruff so students can differentiate it, so I added a shader that would make it look like the metal that has a more grip like feel to it. Originally I had the metal have a brush look to it but he wanted it to look more shiny and less like what I did, so I did change that and made it look more shiny like polished metal. I also tried moving it into a 3D environment to see how it looked and it turned out really well, I wasn’t able to get it to move but I can always try doing that later since it wasn’t as important. In the end after I took all the details and feedback I was able to make the tools look how Dr.G wanted and he said that we were good to move the same detailing to other tools. I should be able to just apply the same shaders and details to the other tools when they are all scanned in, I am transitioning the tools from blender to a 3D environment currently. With that iteration 1 is basically complete and I am working with Dr.G on the other part of my project which is the 3D printed Teeth and those are being completed by a partnered company who is using their 3D printer for them. I am only working on the modeling and file development, and things look like they are moving forward.

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